Project Natal, interesting tracks for developers at Gamefest 2010
Term Project Natal should be recognized by many of you. Many more were totally astonished by this announcement coming from Microsoft at last E3 conference. Since that moment, not only gamers and game developers have started thinking on new challenges and opportunities, but also regular, little geeky gadget boys and girls sometimes outside gaming community. I’ve seen also many innovators in different areas of technology who started asking questions. If you anyhow missed the announcement, below clip should explain the technology itself:
If you’re interested in Project Natal and you’re a developer, you cannot miss next Microsoft Gamefestconference. In February, 2010 in Seattle’s edition, I spotted two very interesting session tracks covering Natal from design and technological perspective. I think this is first time, when technical details of Natal will be presented to broader audience. As far as I know, up to the moment only internal Microsoft teams and studios have access to this information. Some chosen 3rd party developers with interesting project opportunities probably were also invited for testing.
Broad communication means that Project Natal is closer and closer to gamers. I hope that post Gamefest 2010 era will also show some critical improvements in Xna to allow community developer check it out too. Track details are below (taken from the conference pages):
“Project Natal” – Design
“Project Natal” not only revolutionizes the way people play games, but also changes the way games are designed and created. The “Project Natal” Design track will present innovative thinking and ideas to help you take your game from office to living room—creating new ways to work, building showcase experiences, divining user intent, and designing gestures for UI versus game interactions. Discover best practices and what makes the “magic” in a “Project Natal” game.
“Project Natal” – Technology
“Project Natal” provides a groundbreaking new way for games to use natural user motion to interact with the Xbox 360. Experience the future now, with this cutting-edge technology! Join us to learn how to develop world-class titles using “Project Natal”, which provides many exciting new features that can be challenging to programmers. In the “Project Natal” Technical track, we will walk you through how to overcome these challenges with a combination of classic techniques and new thinking. We will explore the depths of this exciting technology and dive deep into gesture recognition, avatar retargeting, speech recognition, advanced raw stream processing, handling different player environments, and many other topics. No controller required!