<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Trends in Games Industry &#8211; Design</title>
	<atom:link href="http://www.dbiesiada.com/blog/2010/01/trends-in-games-industry-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.dbiesiada.com/blog/2010/01/trends-in-games-industry-design/</link>
	<description>by Daniel Biesiada</description>
	<lastBuildDate>Sun, 22 Jan 2012 22:24:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Susane Choles</title>
		<link>http://www.dbiesiada.com/blog/2010/01/trends-in-games-industry-design/comment-page-1/#comment-399</link>
		<dc:creator>Susane Choles</dc:creator>
		<pubDate>Fri, 20 Aug 2010 05:07:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.dbiesiada.com/blog/?p=204#comment-399</guid>
		<description>You&#039;ve mentioned interesting points, and I totally agree with you that successful games should have strong stories. But, I just wanted to draw your attention to the fact that generally FPS games don&#039;t have a &lt;b&gt; strong &lt;/b&gt; story, for instance the game &quot;F.E.A.R&quot; where the player just have to kill enemies. however the game&#039;s features are awesome.
Thank you</description>
		<content:encoded><![CDATA[<p>You&#8217;ve mentioned interesting points, and I totally agree with you that successful games should have strong stories. But, I just wanted to draw your attention to the fact that generally FPS games don&#8217;t have a <b> strong </b> story, for instance the game &#8220;F.E.A.R&#8221; where the player just have to kill enemies. however the game&#8217;s features are awesome.<br />
Thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: fashion styles</title>
		<link>http://www.dbiesiada.com/blog/2010/01/trends-in-games-industry-design/comment-page-1/#comment-381</link>
		<dc:creator>fashion styles</dc:creator>
		<pubDate>Fri, 02 Jul 2010 12:16:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.dbiesiada.com/blog/?p=204#comment-381</guid>
		<description>Interesting story, it is similar to an article I saw submitted about a month ago. I can&#039;t remember the specific webpage</description>
		<content:encoded><![CDATA[<p>Interesting story, it is similar to an article I saw submitted about a month ago. I can&#8217;t remember the specific webpage</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Roni</title>
		<link>http://www.dbiesiada.com/blog/2010/01/trends-in-games-industry-design/comment-page-1/#comment-98</link>
		<dc:creator>Roni</dc:creator>
		<pubDate>Fri, 19 Feb 2010 11:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dbiesiada.com/blog/?p=204#comment-98</guid>
		<description>Very nice article. I believe this will to change the world of game development and create the most accurate and perfect game one has ever seen and the subsequent realization that that&#039;s not possible is a quite natural and healthy process every game development student must go through. It teaches them humility and respect for other&#039;s work and progress.

It&#039;s also true that a revolution in gameplay features awaits us in the very near future. Everything we thought we knew about 2D gaming and 3D gaming is about to be changed and molded into the next generation&#039;s tastes.

You theory of evolutionary design is pretty accurate to the creative process we have today. We can&#039;t afford to create and develop everything from scratch whenever a new project presents itself. Even when dealing with ideas.

As I said. Fantastic article, learned a lot. Thanks</description>
		<content:encoded><![CDATA[<p>Very nice article. I believe this will to change the world of game development and create the most accurate and perfect game one has ever seen and the subsequent realization that that&#8217;s not possible is a quite natural and healthy process every game development student must go through. It teaches them humility and respect for other&#8217;s work and progress.</p>
<p>It&#8217;s also true that a revolution in gameplay features awaits us in the very near future. Everything we thought we knew about 2D gaming and 3D gaming is about to be changed and molded into the next generation&#8217;s tastes.</p>
<p>You theory of evolutionary design is pretty accurate to the creative process we have today. We can&#8217;t afford to create and develop everything from scratch whenever a new project presents itself. Even when dealing with ideas.</p>
<p>As I said. Fantastic article, learned a lot. Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: What makes Pixel Junk Shooter great? - Daniel Biesiada</title>
		<link>http://www.dbiesiada.com/blog/2010/01/trends-in-games-industry-design/comment-page-1/#comment-97</link>
		<dc:creator>What makes Pixel Junk Shooter great? - Daniel Biesiada</dc:creator>
		<pubDate>Fri, 19 Feb 2010 09:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.dbiesiada.com/blog/?p=204#comment-97</guid>
		<description>[...] really glad this game showed up. It proves well my theory of evolutionary design.  I&#8217;m expecting good sequels and clones of that concept in near future. It&#8217;s rather [...]</description>
		<content:encoded><![CDATA[<p>[...] really glad this game showed up. It proves well my theory of evolutionary design.  I&#8217;m expecting good sequels and clones of that concept in near future. It&#8217;s rather [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Trends in Games Industry, why it matters? - Daniel Biesiada</title>
		<link>http://www.dbiesiada.com/blog/2010/01/trends-in-games-industry-design/comment-page-1/#comment-18</link>
		<dc:creator>Trends in Games Industry, why it matters? - Daniel Biesiada</dc:creator>
		<pubDate>Thu, 14 Jan 2010 09:28:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dbiesiada.com/blog/?p=204#comment-18</guid>
		<description>[...] &#124; Design &#124; Business [...]</description>
		<content:encoded><![CDATA[<p>[...] | Design | Business [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

