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	<title>Comments on: Dreams in Digital</title>
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	<link>http://www.dbiesiada.com/blog/2010/02/dreams-in-digital/</link>
	<description>by Daniel Biesiada</description>
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		<title>By: admin</title>
		<link>http://www.dbiesiada.com/blog/2010/02/dreams-in-digital/comment-page-1/#comment-136</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 23 Feb 2010 23:00:49 +0000</pubDate>
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		<description>Sounds like a concept from Fahrenheit too just in different dimension. There if you screwed as criminal you had easier as police and many different situations but with this mechanics. It was just balanced between many player-characters rather than designed for a single one.</description>
		<content:encoded><![CDATA[<p>Sounds like a concept from Fahrenheit too just in different dimension. There if you screwed as criminal you had easier as police and many different situations but with this mechanics. It was just balanced between many player-characters rather than designed for a single one.</p>
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		<title>By: ard</title>
		<link>http://www.dbiesiada.com/blog/2010/02/dreams-in-digital/comment-page-1/#comment-135</link>
		<dc:creator>ard</dc:creator>
		<pubDate>Tue, 23 Feb 2010 22:57:27 +0000</pubDate>
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		<description>I was always moved by the idea of a game, in which your characted would suffer from nightmares caused by his actions during the day. The easier your life would be in the daylight, the harder it would become in the second realm.</description>
		<content:encoded><![CDATA[<p>I was always moved by the idea of a game, in which your characted would suffer from nightmares caused by his actions during the day. The easier your life would be in the daylight, the harder it would become in the second realm.</p>
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